![]() One submarine torpedo hit her, which was fatal. She was a leap ahead and not a regression of the Amagi-class CVs that succeeded her, which were basically reverting to the older, inferior, cheaper Hiryu design from the mid-1930s.īut the crew was crap, especially their Damage Control which was responsible for the eventual disaster. Those guns are rare, BTW, not even the Yamato when she received her late war AA refit got those guns. Even had a bunch of 100mm dual purpose AA guns, i.e. Try to get the hill-you die.Įdited by InvisibleShadow, 15 February 2017 - 08:51 AM.Taiho was the most advanced CV the IJN ever fielded and ready for later generations of larger, more powerful naval aircraft. IF you're a heavy/medium/light tank with bad gun depression, go town. If you're a TD, camp in your base. You will die anywhere else, hill or town area. You're signing your own death warrant by going hill. Lights and mediums have advantage, heavies trying to win the hill will die. Teams of mediums and lights rule the town area. Any TDs caught on the frontline are as good as dead. TDs camp at their bases and block any enemy ambush from the city. ![]() Tanks with strong hulls and good gun depression rule the battlefield. Welcome to the NEW Mines, where you will probably die as a heavy with bad gun depression, and it's now also the Land of the Campers and unpredictability. and it's also much less predictable to determine where the enemy team will go. The hill is no longer as strategically important as before. The NEW Mines is now the graveyard of heavies with poor gun depression. The OLD Mines used to be my favorite map.the map of large-scale brawling, the map of epic wins, the map where so many players die fighting over the hill.
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